Segue16
Design & Tech Conference
- de school, amsterdam
About Segue16
A one-day, single track conference for mobile app designers, both aspiring and experienced. A full day on new mobile technologies that influence your design process. Learn about new and upcoming design related trends in iOS, Android, mobile web, accessibility, new navigation structures, responsive/adaptive app design, and new hardware (im)possibilities.
Program
- Doors open
- Opening
- Think Different: Android vs iOS design approaches — Thijs SuijtenDo iOS and Android need a different design approach? To what extent do OS guidelines enforce differences in designs?
- From Sketch to Xcode — Tom LokhorstWatch first-hand all the steps that a mobile developer goes through to bring a design to life.
- Coffee Break
- Mobile navigation concepts — Bram StegeNavigation structures can make or break an app. What are the best (emerging) patterns, and what are pitfalls?
- What's new in Android and iOS — Mathijs KadijkA rundown of the key recent new frameworks, hardware and features of both Android and iOS. How do they inform the design process?
- Designing for sensors and connected devices — Jimmy AupperleeDesign is starting to go well beyond the screen. How do sensors and connected devices work, and what does that mean for designing cutting edge user experiences?
- Lunch
- Panel discussion: How to keep your team collaborating, happy and productive — Holly Habstritt GaalA fireside chat exploring the complex relationship between design and development.
- Inclusive design for mobile — Johan HuijkmanAccessibility used to be both near-impossible and mostly ignored on mobile. No more: laws are stricter, users are more vocal, and tools have come a long way. This talk goes through design for inclusion from the ground up.
- Making sense: Designing with haptics — Guido BoumanOn recent mobile hardware you can custom-design how your app feels, in a literal way. We'll go through why and how.
- Near, far, wherever you are — Jeroen GijsmanBeacons for location detection at many scales. Does it finally work? What are best practices and limitations for design?
- Designing for Apple Watch — Mathijs KadijkThe unique challenges of designing for a tiny display that's hardly interactive
- Lemonade Break
- Alternatives for native apps: the status quo — Roelf-Jan de VriesFrameworks that promise to decrease development time, increase reuse and bridge the gap between native and the web: Progressive Web Apps, Phonegap, React Native, Xamarin. Are they ready for prime time?
- The Artist as Critic — Jasper HauserTaking the long view on mobile development from a product strategy perspective, Jasper shares his viewpoint on successful app development from his experience at Facebook.
- Close
- Drinks